Tuesday, June 18, 2013

Lovecrafted Games: Customizable 3D printed miniatures - On Kickstarter!

Two days ago, my friend and fellow author on Mormon Geeks, Stephen, asked me if I had anything to post about this week.  I said I didn't (some of the recent games I played were kind of 'meh').  So, he told me about a kick start project that was starting on Monday, for customization 3D miniatures.  I was immediately intrigued.

A custom sculpted and painted miniature for a D&D character I played called Simon.
What is a miniature?  It's a small figuring that can represent a human, elf, dwarf, monster, etc.  Generally, I first same them used in Dungeons and Dragons characters to give a representation of a character that could be moved around a map, further enhancing the game-play experience.  Honestly, a small figuring that looks like my epic dwarf barbarian is a lot cooler than a little red die.

Why is customization so important?  Well, for me, I always found that the miniatures that were available just didn't work out for me.  Most of the time, they didn't quite match my character.  I had to pick a 'best fit'.  Enter: Lovecrafted Games.  Seeing the need for customizable miniatures, they put for their solution.  From what I can see, the thing looks like it will be an awesome way to order a miniature that is a perfect fit (or at least much closer than a generic fit) for your character.  To top if off, they will have a cool looking web interface so that the miniatures will be even easier to customize.

Lovecraft games will have soooo much more.  To learn more, check out their Kickstarter page here.  This looks like it is a simply awesome idea!

Monday, June 17, 2013

Terraria

A little random trivia for you: I am not the best at video games. And I really suck at first-person shooters. Give me side-scrolling Mario any day and I can do some awesome and amazing things. When we got Super Mario Bros Wii, my wife kept dying before finally finishing the first three levels. I, on the other hand, didn't have my first death until near the end of the 2nd world. And I consistently had 99 lives in the later part of my first go through of the game.

My point being, I really enjoy side-scrolling games. They're less difficult to navigate and I know I'm not gonna worry about changing directions. The buttons are simple to use and fighting bosses don't require too much thought process.

Well, years after the first time I played the original Super Mario Bros. back in the late 80s, fellow Mormon Geek, Andrew, introduced me to the world of Terraria. And at first I thought "this is the stupidest game". And then I realized "this game is AWESOME!"

Terraria is a side-scrolling game whose graphics pretty much belong on an SNES or a Sega Genesis. And there really isn't much to the story, which was my initial problem in the game. I had no idea what I was doing the first time I played it. Then I understood the goal is to seek out treasures, build up my house, and destroy the bosses that can pop up.

For me, it's finding the goals to accomplish that make it fun. Start off with a goal of "build a house". Then there's "get copper armor and tools". And maybe better armor, or better tools, or a specific tool or weapon. Eventually I find myself saying "beat the Wall of Flesh." Still haven't done the last one, but I will soon enough.

A lot of people prefer a similar game called Minecraft. Minecraft is a first-person game, which is probably the biggest and most obvious difference. And I really haven't played Minecraft, but I definitely prefer the 3rd-person sidescrolling.

Terraria is my go-to game right now. My line of thinking is akin to "I need to kill some time, I'm gonna play Terraria." If you like simple game play (like me because I suck at first-person shooters), then Terraria is a game that can work great for you.

Alien abductions are involuntary, but probings are scheduled.

Friday, June 14, 2013

Hope burns bright-a guest post by Adam Coon

Green Lantern
I've long been a big Green Lantern fan. I've worn a Green Lantern costume for Halloween three different years, as well as to the premier of the Green Lantern movie a couple of years ago. And I've collected every issue of Green Lantern since the return of Hal Jordan in Green Lantern: Rebirth almost ten years ago.

I had a very active imagination as a child (and I'll admit that I still do today), and the idea of having a ring that could create anything I imagined had a lot of appeal to me. If I could will it, I could create it.

But as much as I love all things Green Lantern, I found myself even more intrigued when DC expanded the concept of the emotional spectrum and introduced the Blue Lanterns. While a Green Lantern's power is based on willpower, a Blue Lantern's power is based on hope. I've also been impressed with how closely Blue Lantern powers follow the gospel concepts of hope and faith.

Blue Power Ring
The scriptures tell us that “faith is things which are hoped for and not seen” (Ether 12:6). As hope is a necessary element for faith, for the purposes of this post, I will use them interchangeably, though I will note that in reality faith is more than just hope. And as will is a necessary part of taking action, I will also use will, action and works interchangeably.

The scriptures also tell us that “faith, if it hath not works, is dead, being alone” (James 2:17). Pres. Thomas S. Monson has also been quoted as saying, “Work without vision is drudgery; vision without work is dreaming; work coupled with vision is destiny.” If “hope” is substituted for “vision,” this quote very much follows the relationship between will and hope.

Going back to the comic books, shortly after the first Blue Lantern was introduced, it was shown that proximity to a Blue Lantern more than doubled the power of a Green Lantern's ring, just as in life, hope can encourage, motivate and even strengthen action.

A Blue Lantern supercharging
Green Lantern's ring
It was also soon shown that unless they were in close proximity to a Green Lantern, a Blue Lantern's ring had very limited abilities (limited to flight and a protective aura). But when near a Green Lantern, a Blue Lantern has all the abilities of a Green Lantern, as well as many more. When near a Green Lantern, Blue Lanterns have been seen to have healing abilities, the ability to reveal others' hopes, and in one case is shown to channel the hope of the natives of an orbiting planet to turn back the clock on a dying star by several billion years.

This is a good analogy of life, in which case vision, hope or faith without willpower or action will accomplish next to nothing. But when action and vision (or will and hope) are combined, there is almost no limit to the potential that can be accomplished.

Blue Lanterns have also been shown to have abilities related to several of the other types of Lanterns. Blue Lanterns have the ability to drain the power from the rings of members of the Sinestro Corps (the Yellow Lanterns empowered by fear). And Blue Lanterns are also able to cure Red Lanterns (who are powered by anger or rage) who would otherwise die when their rings are removed. And finally are able to decrease the hunger or appetite of the Orange Lantern (who is powered by greed or avarice).

This is also true in life. Hope overcomes fear. It can counter anger and resentment, and fend off greed. Indeed, of all the emotional spectrum embodied by the different Lantern Corps, hope is easily the most powerful, but only when coupled with willpower.

In addition to its analogy to how some of the principles of the gospel and life work, the Blue Lanterns also have a special meaning to me.

I've usually been a pretty optimistic guy, tending to look at the positive or try to find the positive in negative situations. But there have been some circumstances and events in my life during the past few years that have left me feeling very discouraged. At times, I have been in despair, not being able to see how things could get better. During some of those times, I have found hope in the Blue Lantern motto, “All will be well.”

To me this means that even though things may not be going well right now, and in fact things might be really bad, there is hope. And as long as I hold on to that hope, and use that hope to motivate me to action, things will get better. And I've found on a number of occasions as I worked those principles, my life did improve.

Me wearing my Blue Lantern shirt
A few years ago, a good friend gave me a t-shirt with the Blue Lantern emblem on it, and written in bold across it the word “HOPE”. I wear this shirt often because it inspires me, just as the members of the Blue Lanterns have and continue to do.

I'll close with the Blue Lantern Corp oath (which is also my favorite of all the corps' oaths):

In fearful day, in raging night,
With strong hearts full, our souls ignite,
When all seems lost in the War of Light,

Look to the stars-- For Hope burns bright!





Thursday, June 13, 2013

Pardon Our Dust

Hey Everybody!

So you may have noticed I didn't post last week and you may also notice that things are starting to look different around here. It looks like I have some explaining to do! Alright, so here's what's going on folks: I'm doing a design overhaul on the blog! Woohoo! It's been a lot of work and a lot of fun and I'm almost finished. 

In the meantime, here are some backgrounds that you can use on your computer or smartphone. You love us so much so why not see our cartoon alter egos offline, right? ... Right? *puppy dog eyes*

1024x7681280x10241600x1200

1024x7681280x10241600x1200

1024x7681280x10241600x1200
1024x768 | 1280x1024 | 1600x1200
Hope you like what I've been working on.  Look forward to more fun stuff on the way!

-Stephen
UPDATE:  The wallpapers for Joe's cartoon ego have been added.

Wednesday, June 12, 2013

Victory for the people


So in case you don’t obsessively follow Disney like I do, here’s the story so far: Merida, the Oscar-winning princess from last year’s film Brave, was popular enough to be inducted into Disney’s line of princesses. Apparently being a princess in a Disney movie isn’t enough to cut it, but whatever we’ll go with it (Though a note is that Mulan is considered a Disney princess, while Pocahontas is NOT, explain that one…). Anyway, as part of her induction Disney gave the sassy tomboy with the bow a little makeover.

Fans were not happy.
Now say what you want about the film (The second act was a mess, the villain was sub-par, the magic was confusing and kind of stupid, the backgrounds looked like stuff they recycled from Tangled…) Merida was cool. She’s a no-nonsense princess who can shoot a bow like Hawkeye and her main motivation isn’t marriage. She’s a lot like Disney’s recent princesses who are in pursuit of their own goal, only unlike Repunzel and Tiana she didn’t end up with a man. I loved it! Then Disney decided to make her look older… and skinnier… and show more of her… femininity… The masses were outraged. It seemed like for every positive step Disney have taken towards showing a more diverse and colorful world they were about to take a step back and try to recreate Barbie.
Fans across the internet spoke out against this move, as moms in droves staged online protests and petitions to the House of Mouse.
And guess what?
Disney listened.
The image of the “improved” Merida has been removed from their website. Everyone’s favorite ginger archer is going to stay as she always is. Sassy and classy.
To me this is extremely encouraging, not just at Disney but at society as a whole. I like the idea that children’s media is going beyond making emotionless drones to sell to boys and girls. This is one of the reasons I love Monster High, because unlike Barbie’s Malibu/LA plastic world each girl has their own look and personality rather than just being colored differently. Merida’s victory is a victory for all parents and children everywhere, that we won’t stand for shoddy carbon-copies any longer!
Go Merida! Keep shooting for your own hand!

-JOE

Wednesday, June 5, 2013

Confessions of a Fanboy


Me corrupting my niece Bella early... :)
I know I’ve admitted this several times before, but I am a card-carrying fanboy, which is pretty much a fangirl but with a lot more shame. The fact is: I get excited about things I like. Sometimes it’s normal (Batman) and sometimes it’s stuff I should’ve never known about (Monster High), but either way fanboys and girls fall deeply in love with their subject matter.
All that being said, it’s no surprise that two videos in the last month have made me cry.
Yes, I’m pathetic.
First is this tribute to Disney Animation. As my massive report on my trip to Disneyland demonstrated I am a massive Disney geek, and being a kid who saw The Little Mermaid and Lion King in theaters, a tribute to the animation just brings out my inner child like nothing else can.
Next is a bit more recent. Another tribute video, this consists of other fanboys and girls gushing about DC’s latest cancellation of both the Green Lantern series and Young Justice. Now I was a major fan of Young Justice since it prominently featured some of my favorite yet sadly obscure heroes, namely Superboy, Zatanna and Captain Marvel. If they’d thrown Harley Quinn in somewhere I probably would’ve had the logo tattooed on my back. The first season won several awards but after an unusually long sabbatical the second season took place five years later from the first, and while the overarching story was a bit slow interest was at least present for what the characters were going through now. Sadly it was abruptly cancelled to be replaced with Teen Titans Go, a pandering Muppet Babies wanna-be. Now while I don’t think this video will actually get DC to bring back Young Justice or Green Lantern, I consider it a very touching tribute to the shows as well as to super heroes in general and what they mean to their fans.
Being a Fanboy means that while I get teased about a lot I also get the chance to fall in love over and over again with different creations and characters, all while being old enough to understand their significance to me on an intellectual level. I’m the guy who defends Monster High as more than just a Barbie knock-off and declares any one Monster High character to have more personality and depth than Barbie ever had, and I’m kinda proud of that. As embarrassing as it is to say some of this stuff makes me cry, I’ll also say that it’s better than not feeling anything and just living life in a shallow vacuum of emptiness that most of society seems to be pushing men towards…. Wait, that’s another blog for another day… J

-JOE 

Tuesday, June 4, 2013

Going Rogue - A Review of Two Roguelikes

It has been a long while.  I have been AWoL for the last little bit.  Minecraft has been eating a lot of my free time.  (I'm sure you all would be bored to death of all the different Minecraft mods I've tried out in the past few months).  Today I'm going to review two roguelike games.  What is Rogue you say?  Read on, dear viewer!

What is Rogue?

Rogue was a game released in about 1980.  It was a dungeon crawler.  Each level of the dungeon would have a 3 by 3 room grid.  The room sizes as well as the passageways between the rooms would be randomly generated.  Each time the player played the game, the layout of the dungeon as well as the location of the monsters would be different.  The graphics for Rogue weren't all that impressive.  The player was represented by the '@' symbol, and all of the monsters and items were represented by the same.  It often led to some hilarious forum posts for first time players. "A 'C' then started to chase me!"  Because of its popularity, many games have replicated Rogue's basic formula.  Some examples are Dungeon Crawl, Nethack, Angband, Moria, ADoM, and so on and so forth.  Today, I'll be looking at two modern spinoffs.

Sword of the Stars: The Pit



Sword of the Stars:The Pit (or SOTS for short) was released in March of this year.  It features many of the same features that Rogue had: randomly generated dungeon levels, random loot, as well as the turn based system that Rogue had (in the original Rogue, monsters wouldn't move until the player had moved).  SOTS provides quite a few interesting spins on the classic Rogue formula.

First off, SOTS is a science fiction genre game whereas Rogue was a fantasy game.  Players can arm themselves with a variety of ranged weapons, as well as things like knives, swords, and nanoblades.  There are also more futuristic weapons like a laser pistol, laser rifles, or even the powerful Meson cannon.

One major change is that the player is unable to see behind the character (there is a small black cone that stretches out from behind the character).  Many times, I have been caught off guard by monsters that managed to sneak up behind me.  Also, unlike Rogue, SOTS has actual graphics for everything in the game, rather than using alphanumeric characters.

Probably my favorite feature of the game are the computer terminals that are placed randomly throughout the dungeon.  Once per terminal, the character has a chance of retrieving an encoded message.  As the messages get deciphered, the player can learn lore from the game, random musings from dungeon inhabitants, or recipes.  For example, Message #1 is 'Remember to Drink Your Ovaltine'.  The best part is that the messages are saved even if the character dies, so that the knowledge they obtained is usable by all future characters.

Overall, I found Sword of the Stars to be a fun and challenging game.  Trying to survive on normal difficulty has proven quite difficult for me!

Rogue Legacy



Rogue Legacy is a game that is still in beta.  In Rogue Legacy, the player takes the role of a knight that is trying to find a cure for the King in a dangerous castle.  The castle is a randomly generated dungeon full of monsters, traps, and spikes.  Every step is deadly and could be the character's last (especially at the start of the game).  The character starts out with only the most basic of armor and weapons. The deadliness of the castle usually leading to the character's quick demise.  However, once one character dies, one of the character's heirs take their place on the quest, inheriting all their gold (and any upgrades).  So, each time a character goes through, they will gradually get stronger and stronger.  In addition to the upgrades, each character can have a class and a variety of interesting traits.  For instance, the Turrets trait makes the character yell out expletives (all of them are censored as @%!$ and the like) when they get damaged.  The colorblindness trait makes the whole game only show up in black and white.  Most of the time, the traits are just for flavor, although some can influence the size of the character and their ability to knock back enemies or be knocked back themselves.

One major variant from the original Rogue is that the game is entirely realtime.  The player must react quickly to defeat many of the monsters and traps in the castle.

I've tried out the demo, and quite enjoyed it.  I was able to beat the final boss after a few hours of trying.  I'm quite interested to see what other areas of the castle will be like in the final version of the game as well as any new classes or equipment that the final version will offer.  As of May 31st 2013, Rogue Legacy was 'Greenlighted' on Steam, meaning that it will soon be available on Steam.

If you are looking for some fun games to try out, check out these two.  They might just tickle your fancy.